If you have a member who has become abusive, for example, the constant stream of insults will actually raise the stress levels of other party members. Stress accrues in multiple ways, from taking too many critical hits from enemies to spending too long in the darkness without lighting a new torch.īuild too much stress in a party member over time, and that party member might take on a negative behavior, like paranoia or fearfulness or hopelessness, that will not only affect their combat statistics but also the rest of your party. Similar to – and borrowing from – the “Sanity check” mechanic of the Call of Cthulhu tabletop RPG, the Stress counter is what sets Darkest Dungeon apart. What makes it different, and so compelling, is its attempt to convey the horrors implicit in the whole idea of “dungeon crawling,” both through its mood, art and game mechanics, which combine random quirks and perks with a “Stress” counter that builds over time during each run. Darkest Dungeon, a massive Kickstarter success now on Early Access through Steam, is at its heart a fairly basic roguelike, albeit one with party tactics and comparatively persistent characters.
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